IdleRPG

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Contents

What is it?

The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well.

Netstabe's IdleRPG game can be found in the channel #IdleRPG. You can chat from your web browser here.


Getting Started

Registering

/irpg REGISTER username password CharacterClass

Your username can be up to 16 characters long, your password can be up to 8 characters, and your CharacterClass can be up to 30 characters long. Character classes may contain spaces.

Logging In

/irpg LOGIN username password

This is a p0 (see Penalties) command.

Levelling Up

To gain levels, you must only be logged in and idle. The time between levels is based on your character level, and is calculated by the formula: 600*(1.16^YOUR_LEVEL)

Where ^ represents the exponentiation operator.

Very high levels are calculated differently as of version 3.0. Levels after level 60 have a next time to level of: (time to level @ 60) + ((1 day) * (level - 60))

The exponent method code had simply gotten to that point that levels were taking too long to complete.


Extra Commands

Logging Out

/irpg LOGOUT

This is a p20 (see Penalties) command.

Changing Your Password

/irpg NEWPASS NewPassword

This is a p0 (see Penalties) command.

If you forget your password, talk to Jason

Removing Your Account

/irpg REMOVEME

Changing Your Alignment

/irpg ALIGN <good|neutral|evil>

This is a p0 (see Penalties) command.

Your alignment can affect certain aspects of the game. You may align with good, neutral, or evil. 'Good' users have a 10% boost to their item sum for battles, and a 1/12 chance each day that they, along with a 'good' friend, will have the light of their god shine upon them, accelerating them 5-12% toward their next level. 'Evil' users have a 10% detriment to their item sum for battles (ever forsaken in their time of most need...), but have a 1/8 chance each day that they will either a) attempt to steal an item from a 'good' user (whom they cannot help but hate) or b) be forsaken (for 1-5% of their TTL) by their evil god. After all, we all know that crime doesn't pay. Also, 'good' users have only a 1/50 chance of landing a Critical Strike when battling, while 'evil' users (who always fight dirty) have a 1/20 chance. Neutral users haven't had anything changed, and all users start off as neutral.

I haven't run the numbers to see which alignment it is better to follow.

Obtaining Some Information About The Bot

/irpg INFO

This is a p0 (see Penalties) command.

This command gives info such as to which server the bot is connected and the nicknames of online bot admins.

See the Active Quest

To see the active quest, its users, and its time left to completion: /irpg QUEST

This is a p0 (see Penalties) command.

Checking Your Status

/irpg STATUS /irpg WHOAMI

These are p0 (see Penalties) commands.

Seeing What Items You Have

/irpg ITEMS

This is a p0 (see Penalties) command.


Penalties

If you do something other than idle, like part, quit, talk in the channel, change your nick, or notice the channel, you are penalized. The penalties are time, in seconds, added to your next time to level and are based on your character level. The formulae are as follows:

Nick change           30
Part                  200
Quit                  20
LOGOUT command        20
Being Kicked          250
Talking               Message Length

The time penalty is PENALTY_VALUE*(1.14^(YOUR_LEVEL)) seconds.


So, a level 25 character changing their nick would be penalized 20*(1.14^25)=793 seconds towards their next level.

Penalty shorthand is p[num]. So, a nick change is a p30 event, parting the channel is a p200 event, and quitting IRC is a p20 event. Messages and notices are p[length of message in characters].

Chatting with other players without penalties

Since we obviously cant chat in #IdleRPG, there is another channel, #IdleRPG-Chat for us to talk in.

Items

Each time you level, you find an item. You can find an item as high as 1.5*YOUR_LEVEL (unless you find a unique item). There are 10 types of items: rings, amulets, charms, weapons, helms, tunics, gloves, leggings, shields, and boots. You can find one of each type. When you find an item with a level higher than the level of the item you already have, you toss the old item and start using the new one. As of version 3.0, there is an optional, p0 STATUS command that your admin may have enabled, but you cannot see which items you have over IRC (only your total item sum).

As you may guess, you have a higher chance of rolling an item of a lower value than you do of rolling one of a higher value level. The exact formula is as follows:

For each number from 1 to YOUR_LEVEL*1.5 you have a 1 / ((1.4)^number) chance to find an item at this level

As for item type, you have an equal chance to roll any type.

Unique Items

After level 25, you have a chance to roll items significantly higher than items you would normally find at that level. These are unique items, and have the following stats:

Item                                   Level Range   Required User Level 	Chance to Roll
Mattt's Omniscience Grand Crown        50-74         25 or greater             1 / 40
Juliet's Glorious Ring of Sparkliness  50-74         25 or greater             1 / 40
Res0's Protectorate Plate Mail         75-99         30 or greater             1 / 40
Dwyn's Storm Magic Amulet              100-124       35 or greater             1 / 40
Jotun's Fury Colossal Sword            150-174       40 or greater             1 / 40
Drdink's Cane of Blind Rage            175-200       45 or greater             1 / 40
Mrquick's Magical Boots of Swiftness   250-300       48 or greater             1 / 40
Jeff's Cluehammer of Doom              300-350       52 or greater             1 / 40


Battle

When You Attack

Each time you level, if your level is less than 25, you have a 25% chance to challenge someone to combat. If your level is greater than or equal to 25, you have a 100% chance to challenge someone. A pool of opponents is chosen of all online players, and one is chosen randomly. If there are no other online players, you fight no one.

You can also ask Jason in the #IdleRPG-Chat channel to have you attack someone. The victim can be randomly selected, or you can choose.

How The Winner Is Chosen

When you challenge someone, this is how the victor is decided:

  • Your item levels are summed.
  • Their item levels are summed.
  • A random number between zero and your sum is taken.
  • A random number between zero and their sum is taken.
  • If your roll is larger than theirs, you win.

The Prize

If you win, your time towards your next level is lowered. The amount that it is lowered is based on your opponent's level. The formula is: ((the larger number of (OPPONENT_LEVEL/4) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVEL

This means that you lose no less than 7% from your next time to level. If you win, your opponent is not penalized any time, unless you land a Critical Strike.

If you lose, you will be penalized time. The penalty is calculated using the formula: ((the larger number of (OPPONENT_LEVEL/7) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVEL

This means that you gain no less than 7% of your next time to level. If you lose, your opponent is not awarded any time.

Special Battles

Battling the Bot

Battling the IRPG bot is a special case. The bot has an item sum of 1+[highest item sum of all players]. The percent awarded if you win is a constant 20%, and the percent penalized if you lose is a constant 10%.

Hourly Combat

If more than 15% of online players are level 45 or higher, then a random level 45+ user will battle another random player every hour. This is to speed up levelling among higher level players.

Running Into People

There is also a grid system. The grid is a 500 x 500 area in which players may walk. If you encounter another player on the grid, you have a 1 / (NUMBER_OF_ONLINE_PLAYERS) chance to battle them. Battle awards are calculated using the above formulae.

Team Battles

Every online user has (roughly) 1/4 chance per day of being involved in a 'team battle.' Team battles pit three online players against three other online players. Each side's items are summed, and a winner is chosen as in regular battling. If the first group bests the second group in combat, 20% of the lowest of the three's TTL is removed from their clocks. If the first group loses, 20% of their lowest member's TTL is added to their TTL.

Critical Strike

If a challenger beats his opponent in battle, he has a 1/35 chance of landing a Critical Strike. If this occurs, his opponent is penalized time towards his next time to level. This amount is calculated by the formula: ((random number from 5 to 25) / 100) * OPPONENT'S_NEXT_TIME_TO_LEVEL

Meaning he gains no less than 5% and no more than 25% of his next time to level.

Theft

The IRPG has item stealing. After each battle, if the challenger wins, he has a slightly less than 2% chance of stealing an item from the challengee. Only items of a higher value are stolen, and the challenger's old item is given to the challengee in a moment of pity.


Random Events

Acts of God

Every online user has a (roughly) 1/20 chance per day of a "Hand of God" affecting them. A HoG can help or hurt your character by carrying it between 5 and 75 percent towards or away from its next time to level. The odds are in your favor, however, with an 80% chance to help your character, and only a 20% chance of your character being smitten.

In addition to occurring randomly, admins may summon the HoG at their whim.

Calamities

Every online user has a (roughly) 1/8 chance per day of a calamity occurring to them. A calamity is a bit of extremely bad luck that either: a) slows a player 5-12% of their next time to level b) lowers one of their item's value by 10%

Godsends

Every online user has a (roughly) 1/8 chance per day of a godsend occurring to them. A godsend is a bit of extremely good luck that either: a) accelerates a player 5-12% of their next time to level b) increases one of their item's value by 10%


Quests

There are Quests. Four level 40+ users that have been online for more than ten hours are chosen to represent and assist the Realm by going on a quest. If all four users make it to the quest's end, all questers are awarded by removing 25% of their TTL (ie, their TTL at quest's end). To complete a quest, no user can be penalized until the quest's end. As of v3.0, there are two kinds of quests: grid-based quests and time-based quests. Time-based quests last a random time between 12 and 24 hours. Grid-based quests are based on the grid system and do not have a set time to completion. Rather, the questers must reach certain points on the map for their quest to be complete. If the quest is not completed, ALL online users are penalized a p15 as punishment.

The Map

The IRPG has a grid system. The grid can be considered a 500 x 500 point map on which the players may walk. Every second, each player has an equal chance to step up, down, or neither, and an equal chance to step left, right, or neither. If a user encounters another player, there is a 1/(NUMBER_OF_ONLINE_PLAYERS) chance that they will battle one another. Normal battling rules apply.

Some quests require that users walk to certain points on the map. In the spirit of IRPG, of course, the trek is made for you. Your character will automatically walk in the direction that it is supposed to, although at a much slower than normal pace (to avoid accidents, of course. you don't want to fall down and risk a Realm-wide p15!).

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